Wednesday, March 18, 2009
About us
We are Rob and Alex, ex-Googlers and indie game developers. We've been working together for about eighteen months, exploring some exciting new ideas in games.
When we first started working together, we had to decide what platforms and technologies to use, so we spent a few months trying out a few. We both built new 3D engines with Visual C++:

This worked fine, but progress was too slow, and we worried about distribution. Would people really want to download and install random .exe files?
Seduced by GarageGames' marketing, we tried Torque, but after a few hundred dollars and a couple of weeks of work, we determined that we didn't like it at all. We were feeling discouraged. On a whim, Alex downloaded the Flash development kit from Adobe, and built a little Asteroids game over the weekend. At this time, Actionscript 3.0 was almost brand new, and we were surprised by how pleasant it was to use. We got hooked on Flash.
When we first started working together, we had to decide what platforms and technologies to use, so we spent a few months trying out a few. We both built new 3D engines with Visual C++:
This worked fine, but progress was too slow, and we worried about distribution. Would people really want to download and install random .exe files?
Seduced by GarageGames' marketing, we tried Torque, but after a few hundred dollars and a couple of weeks of work, we determined that we didn't like it at all. We were feeling discouraged. On a whim, Alex downloaded the Flash development kit from Adobe, and built a little Asteroids game over the weekend. At this time, Actionscript 3.0 was almost brand new, and we were surprised by how pleasant it was to use. We got hooked on Flash.
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